BRANDON FANNIN
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Résumé

Projects

* = Credited as Brandon Walruth
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Yars Rising* - A 2D Action Platformer reviving a classic Atari franchise. Players explore a world and gain new powers, navigating treacherous environments, and engaging in stealth and hacking in addition to traditional platforming. Worked primarily on enemy implementation, enemy AI, boss systems, boss implementation, and event systems. 
Advance Wars 1+2: Reboot Camp*  - A classic turn-based Strategy game, rebuilt from the ground up on the Nintendo Switch. 
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RWBY: Arrowfell* - A side-scrolling metroidvania platformer set in the RWBY universe, released on all major platforms. Worked on most major aspects of the project, including: primary player mechanics, enemy AI, cutscene and dialogue systems, event systems, interactables, and localization. 
Bakugan: Champions of Vestroia* - An action RPG where the player collects and battles teams of Bakugan while uncovering an evil plot and trying to save the world. Contributed to much of the overworld gameplay, including: interactables, event systems, quest structures, and user interface.
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Hack Slash & Backstab* - Worked as part of RIT’s Magic Spell Studios along with an entire class of programmers and designers to create a couch co-op-etitive dungeon crawler. Contributed to attack systems, items, interactions, and VFX.
Martian Math* - An AR game designed to teach math to elementary students, developed in Unity and utilizing the Vuforia AR core plugin. As the sole programmer working on this project, I was in charge of implementing all key systems as well as assisting with the creation of art assets.
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Martha Madison* - A collection of educational games designed to teach math and science concepts to middle school students. Contributed across all major areas of development, including gameplay programming, physics, environmental art, overall game design, level design, analytics integration, and QA.

Design Work

RWBY: Arrowfell
Assisted gameplay design, including player combat mechanics, general enemy design, and management of large enemy groups in multiplayer scenarios. Designed and implemented quest and progression systems, as well as tools for importing and exporting large amounts of data from external sources such as spreadsheets.
Martian Math
​​Acted as sole designer ​of all gameplay related features. Worked to create simple UI interfaces and mechanics that are easily understandable by the target audience. Oversaw playtests and worked feedback and revisions into subsequent project versions.
Bakugan: Champions of Vestroia
​​Designed and implemented quest and progression systems, along with a few shop and customization interfaces. Also assisted with general quest design and overworld interactables. 

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Martha Madison
Worked as level designer, environmental artist, and primary game designer in several installments of the series. Created main gameplay mechanics, oversaw playtests, and worked closely with subject matter experts in order to insure that both mechanics and puzzle designs properly conveyed the intended lessons of each section.

Work Experience

WayForward Technologies:
​Unity Developer, March 2019 - December 2023
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Acted as a programmer on a wide variety of mobile and console titles alongside teams ranging from 4 to 100+ members. Worked on games for a number of high profile IP holders including Nintendo, Warner Brothers, and Rooster Teeth.
Silverian Industries:
Lead Programmer, December 2015 - April 2016

Designed and implemented game mechanics and systems for rapid prototyping in a fast paced development setting.
Second Avenue Learning:
​Unity Developer, February 2017 - November 2018

Exercised skills in game design, programming, level design, environmental art, VFX, and UX design in a small team setting in order to create numerous educational games aimed at teaching math and science to middle school students.
FUJIFILM North America Corporation:
Software Developer, February 2015 - December 2015

Assisted with the development and maintenance of FujiFilm’s photo kiosk software. Implemented new features and fixed bugs reported in a live product.

Skills & Education

​Rochester Institute of Technology - Bachelor of Science in Game Design and Development (2015)
  • C#
  • C++
  • Godot
  • SVN
  • HLSL
  • AR Core
  • Visual Studio
  • Steam Development
  • GdScript
  • Git
  • ​Android Development
  • Vuforia AR
  • Unity
  • ​Unreal 5
  • Nintendo SDK
  • .NET
  • XML
  • Photoshop
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