Projects |
* = Credited as Brandon Walruth
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Yars Rising* - A 2D Action Platformer reviving a classic Atari franchise. Players explore a world and gain new powers, navigating treacherous environments, and engaging in stealth and hacking in addition to traditional platforming. Worked primarily on enemy implementation, enemy AI, boss systems, boss implementation, and event systems.
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Design Work
RWBY: Arrowfell
Assisted gameplay design, including player combat mechanics, general enemy design, and management of large enemy groups in multiplayer scenarios. Designed and implemented quest and progression systems, as well as tools for importing and exporting large amounts of data from external sources such as spreadsheets. Martian Math
Acted as sole designer of all gameplay related features. Worked to create simple UI interfaces and mechanics that are easily understandable by the target audience. Oversaw playtests and worked feedback and revisions into subsequent project versions. |
Bakugan: Champions of Vestroia
Designed and implemented quest and progression systems, along with a few shop and customization interfaces. Also assisted with general quest design and overworld interactables. Martha Madison
Worked as level designer, environmental artist, and primary game designer in several installments of the series. Created main gameplay mechanics, oversaw playtests, and worked closely with subject matter experts in order to insure that both mechanics and puzzle designs properly conveyed the intended lessons of each section. |
Work Experience
WayForward Technologies:
Unity Developer, March 2019 - December 2023 Acted as a programmer on a wide variety of mobile and console titles alongside teams ranging from 4 to 100+ members. Worked on games for a number of high profile IP holders including Nintendo, Warner Brothers, and Rooster Teeth. Silverian Industries:
Lead Programmer, December 2015 - April 2016 Designed and implemented game mechanics and systems for rapid prototyping in a fast paced development setting. |
Second Avenue Learning:
Unity Developer, February 2017 - November 2018 Exercised skills in game design, programming, level design, environmental art, VFX, and UX design in a small team setting in order to create numerous educational games aimed at teaching math and science to middle school students. FUJIFILM North America Corporation:
Software Developer, February 2015 - December 2015 Assisted with the development and maintenance of FujiFilm’s photo kiosk software. Implemented new features and fixed bugs reported in a live product. |
Skills & Education
Rochester Institute of Technology - Bachelor of Science in Game Design and Development (2015)
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